/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.logging.Level;
import java.util.logging.Logger;

import net.sf.l2j.database.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.AskJoinFriend;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Util;

/**
 * This class ...
 * 
 * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
 */
public final class RequestFriendInvite extends L2GameClientPacket {
	private static final String _C__5E_REQUESTFRIENDINVITE = "[C] 5E RequestFriendInvite";
	private static Logger _log = Logger.getLogger(RequestFriendInvite.class
			.getName());
	private String _name;

	@Override
	protected void readImpl() {
		_name = readS();
	}

	@Override
	protected void runImpl() {
		SystemMessage sm;
		java.sql.Connection con = null;
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		L2PcInstance friend = L2World.getInstance().getPlayer(_name);
		_name = Util.capitalizeFirst(_name); // FIXME: is it right to
		// capitalize a nickname?
		if (friend == null) {
			// Target is not found in the game.
			sm = new SystemMessage(
					SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
			activeChar.sendPacket(sm);
			sm = null;
			return;
		} else if (friend == activeChar) {
			// You cannot add yourself to your own friend list.
			sm = new SystemMessage(
					SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
			activeChar.sendPacket(sm);
			sm = null;
			return;
		}
		try {
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con
					.prepareStatement("SELECT char_id FROM character_friends WHERE char_id=? AND friend_id=?");
			statement.setInt(1, activeChar.getObjectId());
			statement.setInt(2, friend.getObjectId());
			ResultSet rset = statement.executeQuery();
			if (rset.next()) {
				// Player already is in your friendlist
				sm = new SystemMessage(
						SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
				sm.addString(_name);
			} else if (!friend.isProcessingRequest()) {
				// requets to become friend
				activeChar.onTransactionRequest(friend);
				sm = new SystemMessage(
						SystemMessageId.S1_REQUESTED_TO_BECOME_FRIENDS);
				sm.addString(_name);
				AskJoinFriend ajf = new AskJoinFriend(activeChar.getName());
				friend.sendPacket(ajf);
			} else
				sm = new SystemMessage(SystemMessageId.S1_IS_BUSY_TRY_LATER);
			friend.sendPacket(sm);
			sm = null;
			rset.close();
			statement.close();
		} catch (Exception e) {
			_log.log(Level.WARNING, "could not add friend objectid: ", e);
		} finally {
			try {
				con.close();
			} catch (Exception e) {
			}
		}
	}

	@Override
	public String getType() {
		return _C__5E_REQUESTFRIENDINVITE;
	}
}